
Modelling of an Architectural design








The aim:
To Produce photorealistic still renderings of the interior and exterior of the selected building.
Learning outcome:
Gaining knowledge on how to apply materials and to modify them so they look relaistic. applying furniture and cthe appropriate camera views to capture the best image possible.
Editing in photoshop to enhance stills and to recreate the architectural design.
The aim:
To produce a maximum 90 second animation of the selected building.
Learning outcomes:
Ganing knowledge on how to use animation skills and using basic commands and tools.
Incorparting simple editing skills of using post production tools to enhance the video.
The aim:
To be able to complete a basic form and external model of a selected Architectural design using the software 3ds max.
Learning outcome:
gaining knowledge on how to create basic form of a building and learning about the different features that 3ds max design offers.
Becoming familiar with 3D geometries when using software.
Selected Architectural Design:
kettle Hole House
Architect: Robert Young
Location: East Hampton, New York, USA
Year: 2008
PROJECT 1
Exterior and Interior Rendering with Materials,light, Camera Views with Site context
PROJECT 2
PROJECT 3
60-90 second Animation of completed 3D scene
Time and the memory of the place were the story line of my Animation video, the video goes around the house and zoomed in and out to the clock movement